When working with oceans in the visual effects industry, it is not always very practical or even possible to use real live footage, especially if extreme weather conditions are required. A common scenario is computer generated objects crashing into an ocean generating splashes and foam that should stick to and integrate well with the real ocean surface. Making a shot like that look realistic is very difficult, this is where a fully computer generated ocean surface comes in handy. Creating high resolution computer generated sequences of an ocean surface with interacting objects is difficult using today’s available commercial 3D packages. I have therefore implemented a VFX ocean toolkit, which is a system built for generating the ocean surface, Kelvin wakes and interaction with objects. The ocean toolkit was built with the artist in mind and the need for real time preview to produce results quick and easy in order for the system to remain cost effective. The ocean toolkit is tightly integrated directly into the procedural 3D animation package Houdini1 as several plug-ins and shaders that can be combined to create numerous ocean surface effects.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-50850 |
Date | January 2009 |
Creators | Rydahl, Björn |
Publisher | Linköpings universitet, Institutionen för teknik och naturvetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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