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Automated gait generation based on traditional animation

This thesis describes the development of a tool to assist animators in doing
walk cycles. In traditional animation, animators create expressive walk cycles with key
poses. The process of generating walk cycles by hand is tedious and repetitive. To help
animators, many researchers in computer graphics have worked on automating gait
generation. However, almost all of them used methods that eliminate animator defined
key poses. Although they produce realistic results, their methods are not suitable for
expressive walk cycles that can be found in cartoons. The tool described in this thesis
attempts to incorporate practices of traditional animators such as comparison of key
poses and the use of arc into the program interface. With this tool, animators can
concentrate only on setting key poses, which is the most creative task in animating
expressive walk. The gait generation program can produce highly expressive walks like
the double bounce walk and the sneak. With automated features of the developed tool,
animators can save time and effort when animating expressive walk along a curved path.

Identiferoai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/2405
Date29 August 2005
CreatorsLee, Sung Hwa
ContributorsHouse, Donald H.
PublisherTexas A&M University
Source SetsTexas A and M University
Languageen_US
Detected LanguageEnglish
TypeBook, Thesis, Electronic Thesis, text
Format3105927 bytes, electronic, application/pdf, born digital

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