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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Automated gait generation based on traditional animation

Lee, Sung Hwa 29 August 2005 (has links)
This thesis describes the development of a tool to assist animators in doing walk cycles. In traditional animation, animators create expressive walk cycles with key poses. The process of generating walk cycles by hand is tedious and repetitive. To help animators, many researchers in computer graphics have worked on automating gait generation. However, almost all of them used methods that eliminate animator defined key poses. Although they produce realistic results, their methods are not suitable for expressive walk cycles that can be found in cartoons. The tool described in this thesis attempts to incorporate practices of traditional animators such as comparison of key poses and the use of arc into the program interface. With this tool, animators can concentrate only on setting key poses, which is the most creative task in animating expressive walk. The gait generation program can produce highly expressive walks like the double bounce walk and the sneak. With automated features of the developed tool, animators can save time and effort when animating expressive walk along a curved path.
2

The Art Of The Walk Cycle : Animating Emotions with Artistic Expression

Ghazali, Rania January 2024 (has links)
This exploration delves into the potential of emotional storytelling through walk cycles. Moving beyond traditional animation, it utilizes the expressive power of modern tools to explore how line, shape, stroke weight, color, texture, and sound can be manipulated to create abstract narratives that evoke deeper emotional experience for the viewer.  Drawing on a foundation of psychological principles, scientific research, and relevant articles, the walk cycles become abstract narratives, provoking introspection and emotional connection. The subjective nature of this artistic language is acknowledged, with cultural backgrounds and personal experiences influencing interpretation. The exploration raises questions about the potential for a universal language of emotion in animation, one that speaks not just to the mind, but to the heart. This ongoing journey of discovery aims to observe how viewers connect with these abstract representations and explore the potential for this approach to elevate the art of animation.

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