Via the use of applied games design methodologies, based on analytical grounding, this paper examines the possibility of developing a new type of Policy Game, Wicked Games, as Participatory Design method for use when working with multiple stakeholders on Critical, Crucial, Complex and Wicked Problems (Rittel & Webber 1973). This paper approaches this topic from a Games Design Research perspective, to shed new light on the qualities of medium for participatory designers. This paper provides a definition of, design heuristics for, and an example of a Wicked Game as a starting point for further work within the topic, as well as providing an analysis of a Formal Analysis as a methodology for extracting tacit knowledge from games, Distributed Playtests as a means for gathering information to allow rapid iteration within games design.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-23114 |
Date | January 2017 |
Creators | Barton, Jody Alexander |
Publisher | Malmö högskola, Fakulteten för kultur och samhälle (KS), Malmö högskola/Kultur och samhälle |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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