PROBLEM: There is a need to explore new learning techniques which help high school students experience new levels of career maturity. The primary objective of this study was to investigate the effect on career maturity of including a gaming/simulation technique, the Life Career Game, developed by Sarane S. Boocock, in a high school career education course as compared with a more conventional didactic/audio-visual treatment.
Identifer | oai:union.ndltd.org:pacific.edu/oai:scholarlycommons.pacific.edu:uop_etds-4364 |
Date | 01 January 1977 |
Creators | Hirschinger, James Ronald |
Publisher | Scholarly Commons |
Source Sets | University of the Pacific |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | University of the Pacific Theses and Dissertations |
Page generated in 0.0019 seconds