Motivated to contribute to preservation efforts in the gaming industry, this paper explores how a virtual museum can effectively exhibit digital games as interactive exhibits. Through a literature review and the development of a research prototype, a 3D, first-person, virtual museum puzzle game was created, following Research Through Design, the MDA framework, and Game-Based Learning principles. The prototype featured 25 game exhibitswith varying levels of interactivity, aiming to communicate the mechanics and aesthetics oftheir respective games to users. Four iterations were tested, revealing that interactivity enhanced user immersion, engagement, and learning. The study found that interactivity, visualcohesion, and fidelity improved user engagement, supporting existing research. The inclusion of contextual information, such as texts describing the games and game paratexts, improved users' understanding of the exhibited games and was beneficial in conjunction with theinteractive elements. However, potential limitations include the challenges of adapting games that do not match the virtual museum's format and user disengagement due to excessive text or imbalanced challenges, where too much or too little challenge was found to negatively affect the engagement.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-532084 |
Date | January 2024 |
Creators | Poliakov, Aleksandr, Madzharov, Georgi, Metwaly, Samir Alaa El Din, Spyrakos Freskos, Nikolaos Anargyros, Moeini, Diako |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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