Stereotypes and threatening images are present in much of our modern entertainment media often going unnoticed for the effects they may have on society. One media which is relatively new and unexplored when it comes to these stereotypes and images of threat is the video game media. This thesis explores how stereotypes are created and maintained within video games and how securitization efforts affect entertainment media, in order to pursue these aims the game Call of Duty: Modern Warfare (2019) is analysed with a content analysis built on the theories of othering and securitization, in order to see how the Russians are portrayed within the game. The analysis shows that the image attached to Russians is overly negative compared to other people in the game, and the common threats which they pose is going to war with the West. Based on these findings, the thesis concludes that video games do reproduce securitization discourses and create stereotypes.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-23697 |
Date | January 2020 |
Creators | Lazarov, Danny Ivan |
Publisher | Malmö universitet, Fakulteten för kultur och samhälle (KS), Malmö universitet/Kultur och samhälle |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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