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LORE I SOCIALA OCH LIVS- SIMULATIONSSPEL : Fallstudie av The Sims och Animal Crossing / LORE IN SOCIAL AND LIFE SIMULATION GAMES : Case Study of The Sims and Animal Crossing Franchises

Many video games have elaborate plots and storylines with intricate world-building and lore for the players to explore. However, some games are about doing real-life activities in a virtual world. These type of games belong to the Social and Life Simulation  genre of games. Often, games within this genre are considered to be plotless, with the presumption that they are lore-less as well. Even though these games do not have a specific plotline to follow there may still be evidence of lore and stories in these games. A case study is conducted, examinimg community-created content for the Social and Life- simulation games Animal Crossing and The Simms that highlight lore and stories in the games. The result shows that the games contain lore wich can be used as a starting point for players to create theories and stories of their own during game play.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-23118
Date January 2023
CreatorsScheving, Julia
PublisherHögskolan i Skövde, Institutionen för informationsteknologi
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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