With spatialized audio it lets developers create further experiences and provide accessibility options in video games and interactive media. The technology has evolved during the years, making it easier to use system such as Head-Related Transfer Functions in games. In this study the use of spatialized audio to navigate and locate smaller invisible objects in a larger area is explored, comparing spatialized audio panning with stereo panning. / <p>Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet. / There are other digital material (eg film, image or audio files) or models/artifacts that belongs to the thesis and need to be archived. </p>
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-21548 |
Date | January 2022 |
Creators | Eriksson, Kristoffer |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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