In this thesis, we present a method for computing an artistic representation of
ocean waves using Bezier curves. Wave forms are loosely based on procedural wave
models and are designed to emulate those found in both art and nature. The wave
forms are generated using a slice method which is user defined by structured input,
thus providing the artist with full control over crest shape and placement. Wave
propagation is obtained by interpolating between defined crest shapes and positions.
We also present a method for computing a stylized representation of breaking crests
in shallow water.
Artists may use our model to create many interesting wave forms, including basic
sinusoidal waves and waves with breaking crests that have a rotation that is cyclical
in time. The major drawbacks to our solution are that data entry can be tedious and
it can be difficult to produce waves that animate with a natural appearance.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/4682 |
Date | 25 April 2007 |
Creators | Faulkner, Jay Allen |
Contributors | Akleman, Ergun |
Publisher | Texas A&M University |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | 7820492 bytes, electronic, application/pdf, born digital |
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