In war propaganda you dehumanise your current or potential enemy by giving them undesirable traits. During the world wars it was common to see propaganda posters. During the cold war the posters evolved into television. In this paper we are examining potential instances of propaganda in video games. We use an immersive research method with Call of Duty 4: Modern Warfare and compare the key scenes representing russians to enemy archetypes found in propaganda. We also use the dynamics of enmity to analyse how enmity is furthered through the russians context in the conflict in relation to the player. We found that Russians show similar traits to enemy archetypes found in propaganda while the player is represented by a character portrayed as protecting the western world from nuclear war. In conclusion games serve as an interactive medium where players can be subject to propaganda messages where they need to accept taking actions in accordance with propaganda message that furthering enmity.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-449407 |
Date | January 2020 |
Creators | Svärd, Oskar, Ohlsson, Kim |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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