In the development of digitally connected solutions that require the use of personal data, the issue of data privacy is an important factor that must be taken into account. Simply informing users about how data is used and getting their consent with a simple click is not enough to create awareness of the issue of data privacy and let them make a conscious decision about the use of their personal data. Furthermore, there is a big gap in knowledge about what personal data is and what is considered sensitive data. Especially the knowledge about what biometric identifiers that they are used in a variety of everyday life applications and in which sense the handling can be problematic is unknown.This thesis project explores how the use of critical play in form of an activist game can create awareness of the issue of data privacy, inform about the value of biometric data and foster self-reflection of handling one’s own personal data. Through the simulation of dependencies between personal data, the motivation to share them and the aggregation of personal data in combination with real and prospective use cases, players are empowered to reflect on their behaviour and to critically deal with the topic of data privacy.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-23959 |
Date | January 2020 |
Creators | Giesa, Anette Isabella |
Publisher | Malmö universitet, Fakulteten för kultur och samhälle (KS), Malmö universitet/Kultur och samhälle |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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