This essay goes through how the board game Prepper - Var inte rädd, var förberedd! Visualizes crisis information. By using perform a semiotic analysis, you can see how the game visualizes crisis information for the player. With communication perspective and representation theory, one can see how the game's cards and game pieces relate to the themes of crisis and crisis information. You can see that the game succeeds in visualizing crisis information, by putting the player in different crisis scenarios. It comes in the form of crisis cards. There, the player gets through a short narrative text about what must be done, the player gets the solution visualized. The player also receives information on how different tools can be used. Prepper graphic design uses characters that the viewer already recognizes or will easily interpret as warning signs and warning signs. This means that the spectator can easily live in the different situations.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-52895 |
Date | January 2022 |
Creators | Hoff, Jesper |
Publisher | Malmö universitet, Institutionen för konst, kultur och kommunikation (K3) |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0019 seconds