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Visualisering av krisberedskap i brädspel : En visual analysis av spelet Prepper - Var inte rädd, var förberedd!

This essay goes through how the board game Prepper - Var inte rädd, var förberedd! Visualizes crisis information. By using perform a semiotic analysis, you can see how the game visualizes crisis information for the player. With communication perspective and representation theory, one can see how the game's cards and game pieces relate to the themes of crisis and crisis information. You can see that the game succeeds in visualizing crisis information, by putting the player in different crisis scenarios. It comes in the form of crisis cards. There, the player gets through a short narrative text about what must be done, the player gets the solution visualized. The player also receives information on how different tools can be used. Prepper graphic design uses characters that the viewer already recognizes or will easily interpret as warning signs and warning signs. This means that the spectator can easily live in the different situations.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-52895
Date January 2022
CreatorsHoff, Jesper
PublisherMalmö universitet, Institutionen för konst, kultur och kommunikation (K3)
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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