The engineering design process can underutilize nature-based solutions during infrastructure development. Instances of nature within the built environment are reflections of the human-nature connection, which may alter how designers ideate solutions to a given design task, especially through virtual reality (VR) as an embodied perspective taking platform. Embodied VR helps designers "see" as an end-user sees, inclusive of the natural environment through the uptake of an avatar, such as a bird or fish. Embodied VR emits empathy toward the avatar, e.g., to see as a bird in VR, one tends to feel and think as a bird. Furthermore, embodied VR also impacts altruistic behavior toward the environment, specifically through proenvironmental behaviors. However, limited research discovers the impact of embodied VR on the human-nature connection and if embodied VR has any impact on how designers ideate, specifically surrounding nature-based solutions as a form of a proenvironmental behavior during the design process. This research first presents a formal measurement of embodied VR's impact on the human-nature connection and maps this impact toward design-related proenvironmental behaviors through design ideas, i. e., tracking changes in nature-based design choices.
The design study consisted of three groups of engineering undergraduate students which were given a case study and plan review: a VR group embodying a bird (n=35), a self-lens VR group (n=34), and a control group (n=33). The case study was about a federal mandate to minimize combined sewer overflow in a neighborhood within Cincinnati, OH. Following the plan review, VR groups were given a VR walkthrough or flythrough of the case study area of interest as a selected avatar (embodied:bird, self-lens:oneself). Participants were tested for their connectedness to nature and a mock-design charrette was held to measure engineering design ideas. Verbal protocol analysis was followed, instructing participants to think aloud. Design ideation sessions were recorded and manually transcribed.
The results of the study indicated that embodiment impacts the human-nature connection based on participants' perceived connection to nature. Only the bird group witnessed an increase in connectedness to nature, whereas the self-lens and control groups did not report any change. This change in connectedness to nature was also confirmed by engineering design ideas. The bird group was more likely to ideate green-thinking designs to solve the stormwater issue and benefit both nature and socioeconomic conditions, whereas the control group mostly discussed gray designs as the catalyst for minimizing combined sewer overflows. The self-lens group also mentioned green design ideas as well as socioeconomic change, but mostly placed the beneficiary of the design toward people rather than nature in the bird group. The mode of analysis for these findings was driven by thematic content analysis, an exploration of design space as a function of semantic distance, and large language models (LLMs) to synthesize design ideas and themes. An LLM's performance lent accuracy to the design ideas in comparison to thematic content analysis, but struggled to cross-compare groups to provide generalizable findings. This research is intended to benefit the engineering design process with a) the benefit of perspective-taking on design ideas based on lenses of embodied VR and b) various methods to supplement thematic content analysis for coding design ideas. / Doctor of Philosophy / The use of nature in the constructed world, such as rain gardens and natural streams for moving stormwater, is underused during the design process. Virtual reality (VR) programs, like embodiment, have the potential to increase the incorporation of nature and nature-based elements during design. Embodiment is the process of taking on the vantage point of another being or avatar, such as a bird, fish, insect, or other being, in order to see and move as the avatar does. Embodied VR increases the likelihood that the VR participant will act favorably to the subject, specifically when the natural environment is involved. For example, embodying another individual cutting down trees in a virtual forest increased the likelihood that individuals would act favorably to the environment, such as through recycling or conserving energy (Ahn and Bailenson, 2012). Ultimately, this research measures the level of connection participants feel with the environment after an embodied VR experience and motions to discover if this change in connection to nature impacts how participants might design a solution to a problem.
This design experiment is based on a case study, which all participants were provided alongside supplemental plan documents of the case. The case study used is about stormwater issues and overflows from infrastructure in a neighborhood in Cincinnati, OH, where key decision-makers were mandated by the federal government to minimize the overflows. The bird group (a bird avatar) performed a fly-through in the area of interest in VR, whereas the self-lens group (first-person, embodying oneself) walked through the same area. The control group received no VR intervention. Following the intervention, participants were asked to re-design the neighborhood and orate their recorded solution. Then, participants were required to score a questionnaire measuring their connectedness to nature. The results show that when people experience the space as a bird in virtual reality, they felt more connected to nature and also included more ideas related to nature in their design. More specifically, ideas involving green infrastructure (using nature-based elements, e.g., rain gardens and streams) and socioeconomic benefits were brought up by the bird group.
This research presents embodiment as a tool that can change how engineers design. As stormwater policy has called for more use of green infrastructure (notably, through the Environmental Protection Agency), embodiment may be used during the design process to meet this call from governmental programs. Furthermore, this research impacts how embodiment's effects on design can be interpreted, specifically through quantitative methods through natural language processing and the use of large language models to analyze data and report back on design-related findings. This research is intended to benefit the design process with a) using different avatars in embodiment to impact design ideas and b) a comparison of thematic content analysis and large language models in summarizing design ideas and themes.
Identifer | oai:union.ndltd.org:VTETD/oai:vtechworks.lib.vt.edu:10919/118435 |
Date | 19 March 2024 |
Creators | Trump, Joshua Jordan |
Contributors | Civil and Environmental Engineering, Shealy, Earl Wade, Iorio, Josh, Linkov, Igor, Milovanovic, Julie, Jazizadeh Karimi, Farrokh |
Publisher | Virginia Tech |
Source Sets | Virginia Tech Theses and Dissertation |
Language | English |
Detected Language | English |
Type | Dissertation |
Format | ETD, application/pdf |
Rights | In Copyright, http://rightsstatements.org/vocab/InC/1.0/ |
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