The purpose of this research review is to explore the effectiveness of using digital games to enhance vocabulary development in the subject of English, as well as to investigate how digital games impact students' motivation and teachers' attitudes toward incorporating digital games in English language instruction. These questions were addressed through a literature review of scholarly articles from various databases. The results of this research review show that digital games positively affect students' vocabulary learning and motivation in English teaching. Digital games promote learning through interactivity, multimedia, and the utilization of specific information. Students who regularly engage with digital games experience increased motivation to study English, influenced by a combination of intrinsic and extrinsic motivation. Teachers' attitudes vary, ranging from viewing games as valuable tools to having concerns and doubts. Additional research indicates that training is necessary to support teachers in meaningfully integrating digital games into the classroom. In summary, this paper highlights the potential of digital games as educational tools in English language instruction. Keyword: English
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:oru-111135 |
Date | January 2023 |
Creators | Ali Abokar, Muna |
Publisher | Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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