Dystopian literature has been gaining popularity during the last decade in accordance with thesocial and political changes around the world. On the same parallel there has also been anincrease in games with dystopian worlds and themes. Dystopias have been serving as tools forsocial criticism since their conception; and with their introduction to games, the question of ifgames serve as a medium for criticism rises. This paper looks at how dystopian games elicitcritical thinking through design and narrative by studying the game BioShock (2007)’s influenceon players by using it as a case study with a qualitative interview method. The discussionscrutinizes the game’s emotional and intellectual impact on players under the umbrella ofnarrative and game design.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-530934 |
Date | January 2024 |
Creators | Angeli Toptsou, Chava |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0103 seconds