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An Emulator for OpenGL ES 2.0 based on C-language Compiler

OpenGL ES 2.0 is the newest 3D graphics technology for hand-held devices established by Khronos. Users need a shading language compiler and a graphics card which is supportive for OpenGL ES 2.0 to develop their application on OpenGL ES 2.0. Without a graphcis processing unit and a corresponding compiler, one can not develop a 3D graphics application based on OpenGL ES 2.0. In order to solve these problems, we proposed an emulator for OpenGL ES 2.0 based on C-language compiler. The proposed emulator applies C-language compiler and CPU to fulfill the specification of OpenGL ES 2.0. With the proposed emulator, application developers can develop a 3D graphics application for OpenGL ES 2.0 without a specific hardware and a corresponding compiler and hardware designers also can compare and debug when designing their own graphics processing unit.

Identiferoai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0729108-152706
Date29 July 2008
CreatorsTsai, Feng-wen
Contributorsnone, Chung-nan Lee, stevewhaga, Tainchi Lu, none
PublisherNSYSU
Source SetsNSYSU Electronic Thesis and Dissertation Archive
LanguageEnglish
Detected LanguageEnglish
Typetext
Formatapplication/pdf
Sourcehttp://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706
Rightsunrestricted, Copyright information available at source archive

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