Thesis advisor: Ryan Chahrour / Virtual Economies present an excellent opportunity to study Economic concepts and phenomena in a controllable environment where perfect data collection exists. This paper uses Macroeconomic data provided by CCP Games on EVE Online to explore how the Quantity Theory of Money holds in a world without finance. The study supports the Real Business Cycle's effects on prices. Furthermore, a quick look is taken on the effects that player imposed borders have on trade within the EVE universe. It appears that, even in a virtual world, borders tend to reduce patterns of trade among neighboring regions. These findings encourage the further use of virtual economies, particularly Massive Multiplayer Online Role Playing Games (MMORPGs), as petri dishes for the study of macroeconomic theories. / Thesis (BA) — Boston College, 2020. / Submitted to: Boston College. College of Arts and Sciences. / Discipline: Departmental Honors. / Discipline: Economics.
Identifer | oai:union.ndltd.org:BOSTON/oai:dlib.bc.edu:bc-ir_109033 |
Date | January 2020 |
Creators | Rempel, Leonid |
Publisher | Boston College |
Source Sets | Boston College |
Language | English |
Detected Language | English |
Type | Text, thesis |
Format | electronic, application/pdf |
Rights | Copyright is held by the author, with all rights reserved, unless otherwise noted. |
Page generated in 0.0017 seconds