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A Microcomputer Implementation of a Flight Simulator Visual Display System

The use of computer graphics has brought about a universal means of depicting phenomena or solving engineering problems. The combination of graphic and computer skills offers a solution to a number of technical needs. One major area that computer graphics can be used is in the field of flight simulation. The software packages necessary to project three-dimensional scenes for flight training are not very common. The purpose of this paper is to generate the programs necessary to allow the pilot to observe a three-dimensional scene from any location and angle. The report discusses some of the basic aspects of computer graphics and presents specific computer software for projecting simulated flight landings at Herndon Airport in Orlando, Florida. The three-dimensional projections are calculated and displayed on the video monitor in the form of two-dimensional scenes. The Southwest Terminal System hardware was used as the interface to the video monitor. A description of the various operating parameters for simulated flight landings is presented. Included in the discussion are various pictorial representations of simulated landing approaches at Herndon Airport. Suggestions for additional work that could be undertaken in this research area concludes the report.

Identiferoai:union.ndltd.org:ucf.edu/oai:stars.library.ucf.edu:rtd-1401
Date01 July 1979
CreatorsCampbell, Jerry Wayne
PublisherUniversity of Central Florida
Source SetsUniversity of Central Florida
LanguageEnglish
Detected LanguageEnglish
Typetext
Formatapplication/pdf
SourceRetrospective Theses and Dissertations
RightsPublic Domain

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