This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applied in game development. AIGC in games refers to the generation of game content through artificial intelligence, a concept that has recently recieved a high level of attention due to the latest rapid developments in artificial intelligence, and in traditional research, AIGC can be categorized as an advanced approach to Procedural Content Generation (PCG), i.e., Deep Learning Method. Procedural Content Generation is the creation of game content through algorithms with limited or indirect user input. Its traditional approach has been widely used in games. Recently, however, the AIGC method has also started to be used by a large number of game companies, and its impact has exceeded expectations. A questionnaire survey of 40 game developers revealed a general interest in AIGC but also concerns. Further interviews explored the use of AIGC in game development and some of the problems it has encountered and predicted future trends in its development. The result of this study provide guidance on whether and how AIGC needs to be used in future game development.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-23258 |
Date | January 2023 |
Creators | Shen, Zhuoheng |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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