This study aims to ascertain the feasibility of implementing features/effects that can induce cybersickness via the use of auditory means. This will be done via a feasibility study that explores the current landscape of studies relating to auditorily induced cybersickness and also evaluates the potential for these studies to be implemented into a video game environment. The purpose of this study is also to illuminate the need for further research into the topic by laying the groundwork for what cybersickness entails and laying out how the field can be further expanded in the future.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-23968 |
Date | January 2024 |
Creators | Malm, Alexander |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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