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Kosminio žingsninio strateginio žaidimo kūrimas. Game Engine projektavimas ir realizavimas / Development of the Space Turn-Based Strategy Game: Game Engine Design and Implementation

Darbas skirtas sukurti pasaulio modelio modulio dalį, susijusią su resursų kūrimu. Darbo metu atlikta šios dalies poreikių analizė bei sukurtas realizacijos projektas. Remiantis šiuo projektu buvo sukurta pasaulio modulio dalis atsakinga už pasaulio modelio resursus, gebanti resursus klasifikuoti, bei atlikti resursų kūrimo, trynimo, panaudojimo veiksmus. / The purpose of work is to create part of world model module which is associated with resource creation. In the course of this work requirements for this part of module were analyzed and an implementation project was made. Using this project a part of world model was created, which is responsible for resources of world modelį, that is able to classify the resources as well as perform resource creation, deletion, using actions.

Identiferoai:union.ndltd.org:LABT_ETD/oai:elaba.lt:LT-eLABa-0001:E.02~2010~D_20100907_094331-26453
Date07 September 2010
CreatorsŠčeponavičius, Audrius
ContributorsŽvinklys, Vaidas, Sakalauskas, Leonidas, Šiaučiūnas, Darius, Žilinskas, Kęstutis, Sirius, Vaclovas, Tankelevičienė, Lina, Šimkuvienė, Laima, Lūža, Gintaras, Felinskas, Gražvydas, Siauliai University
PublisherLithuanian Academic Libraries Network (LABT), Siauliai University
Source SetsLithuanian ETD submission system
LanguageLithuanian
Detected LanguageEnglish
TypeBachelor thesis
Formatapplication/pdf
Sourcehttp://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100907_094331-26453
RightsUnrestricted

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