Physical simulations are in general very computationally intensive and required large and costly computing resources. Most of those simulations are rarely interactive as the link between visualization, interaction, and simulation is too slow. The recent development of parallel Graphic Processing Unit (GPU) on graphic cards has enabled us to develop real-time interactive simulators of complex physical phenomenon. In this thesis, two GPU-based implementations of interactive physical simulations are presented: (1) visualization of the electron probability distribution of a hydrogen atom, (2) visualization and simulation of particle based fluid dynamic model using smoothed particle hydrodynamics. These simulations were developed in the context of the Microscopic and Subatomic Visualization (MASAV) project as a demonstration of the capabilities of the GPU to create realistic interactive physical simulators for scientific education. / Computer Graphics
Identifer | oai:union.ndltd.org:LACETR/oai:collectionscanada.gc.ca:AEU.10048/1665 |
Date | 06 1900 |
Creators | Zhao, Cailu |
Contributors | Boulanger, Pierre (Computing Science), Yang, Herb (Computing Science), Cockburn, Bruce (Electrical and Computer Engineering) |
Source Sets | Library and Archives Canada ETDs Repository / Centre d'archives des thèses électroniques de Bibliothèque et Archives Canada |
Language | English |
Detected Language | English |
Type | Thesis |
Format | 2019911 bytes, application/pdf |
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