As video games become more realistic, their applications are ever expanding. They can now show detail at an almost photorealistic level, and allow the player to make any number of decisions that can affect the outcome. Simulations are using this to create more and more realistic scenarios as training for high-risk professions. This creative project will research what is necessary for models that are to be used in educational or training simulations.
Identifer | oai:union.ndltd.org:ETSU/oai:dc.etsu.edu:honors-1304 |
Date | 01 May 2015 |
Creators | Sand, Logan |
Publisher | Digital Commons @ East Tennessee State University |
Source Sets | East Tennessee State University |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Undergraduate Honors Theses |
Rights | Copyright by the authors., http://creativecommons.org/licenses/by-nc-nd/3.0/ |
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