This thesis presents a new method for controlling the look of an ocean water
simulation for the purpose of creating cartoon-styled fluid animations. Two popular
techniques to simulate fluid, a statistical height field method via the Fast Fourier
Transform and the Stable Fluid method for dynamic effects, are connected smoothly via
a blend domain, thus allowing a height field to drive a physical simulation. In addition,
the height field can be stylized by utilizing a keyframing technique on wave amplitudes
defined in the Fourier domain, allowing for creative control of the fluid’s surface. Such
stylized height fields therefore can be simulated to exhibit natural fluid motion as well as
to produce dynamic effects such as breaking waves that were previously unattainable in
common fluid pipelines.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/ETD-TAMU-2373 |
Date | 15 May 2009 |
Creators | Root, Christopher Wayne |
Contributors | House, Donald H. |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | electronic, application/pdf, born digital |
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