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Spelbaserat lärande i historieundervisningen : En kvalitativ studie om elevers motivation och förståelse för tidslinjen genom ett spelbaserat lektionsupplägg / Game-based learning in history education : A qualitative study about students’ motivation and understanding of timelines through a game-based lesson plan

This study examines how a game-based lesson plan can affect students' motivation for schoolwork and their understanding of historical timelines. The study was conducted in a grade five where some students were recorded, interviewed and observed. The result indicates that a game-based lesson plan can affect students' motivation both positively and negatively depending on how the game is designed, and factors that are not directly connected to the game, such as grouping. Factors such as repetition, image support and that the game and grouping enable students to be in the zone of proximal development can be supportive for students learning. The benefits with this game-based lesson plan are that the games are flexible and reusable and can be adapted in different ways. The negative aspects of this game-based lesson plan are that the economy of the school can control which functions the students can use, and an unsuccessful grouping can lead to bad collaboration and unmotivated students.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-204975
Date January 2024
CreatorsDahlström, Lisen, Anna, Folkestad
PublisherLinköpings universitet, Institutionen för kultur och samhälle
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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