Wei Dan. / Thesis submitted in: October 2005. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2006. / Includes bibliographical references (leaves 93-101). / Abstracts in English and Chinese. / Chapter 1 --- Introduction --- p.1 / Chapter 1.1 --- Background --- p.1 / Chapter 1.2 --- Our applications --- p.1 / Chapter 1.3 --- Structure of the thesis --- p.2 / Chapter 2 --- The Programmable Graphics Hardware --- p.4 / Chapter 2.1 --- Introduction --- p.4 / Chapter 2.2 --- The evolution of programmable graphics hardware --- p.4 / Chapter 2.3 --- Benefit of GPU --- p.6 / Chapter 2.4 --- Architecture of programmable graphics hardware --- p.9 / Chapter 2.4.1 --- The graphics hardware pipeline --- p.9 / Chapter 2.4.2 --- Programmable graphics hardware --- p.10 / Chapter 2.5 --- Data Mapping in GPU --- p.12 / Chapter 2.6 --- Some limitations of current GPU --- p.13 / Chapter 2.7 --- Application and Related Work --- p.16 / Chapter 3 --- Image-based Relighting on GPU --- p.18 / Chapter 3.1 --- Introduction --- p.18 / Chapter 3.2 --- Image based relighting --- p.20 / Chapter 3.2.1 --- The plenoptic illumination function --- p.20 / Chapter 3.2.2 --- Sampling and Relighting --- p.21 / Chapter 3.3 --- Linear Approximation Function --- p.22 / Chapter 3.3.1 --- Spherical harmonics basis function --- p.22 / Chapter 3.3.2 --- Radial basis function --- p.23 / Chapter 3.4 --- Data Representation --- p.23 / Chapter 3.5 --- Relighting on GPU --- p.24 / Chapter 3.5.1 --- Directional light source relighting --- p.27 / Chapter 3.5.2 --- Point light source relighting --- p.28 / Chapter 3.6 --- Experiment --- p.32 / Chapter 3.6.1 --- Visual Evaluation --- p.32 / Chapter 3.6.2 --- Statistic Evaluation --- p.33 / Chapter 3.7 --- Conclusion --- p.34 / Chapter 4 --- Texture Compression on GPU --- p.40 / Chapter 4.1 --- Introduction --- p.40 / Chapter 4.2 --- The Feature of Texture Compression --- p.41 / Chapter 4.3 --- Implementation --- p.42 / Chapter 4.3.1 --- Encoding --- p.43 / Chapter 4.3.2 --- Decoding --- p.46 / Chapter 4.4 --- The Texture Compression based Relighting on GPU --- p.46 / Chapter 4.5 --- An improvement of the existing compression techniques --- p.48 / Chapter 4.6 --- Experiment Evaluation --- p.50 / Chapter 4.7 --- Conclusion --- p.51 / Chapter 5 --- Environment Relighting on GPU --- p.55 / Chapter 5.1 --- Overview --- p.55 / Chapter 5.2 --- Related Work --- p.56 / Chapter 5.3 --- Linear Approximation Algorithm --- p.58 / Chapter 5.3.1 --- Basic Architecture --- p.58 / Chapter 5.3.2 --- Relighting on SH --- p.60 / Chapter 5.3.3 --- Relighting on RBF --- p.61 / Chapter 5.3.4 --- Sampling the Environment --- p.63 / Chapter 5.4 --- Implementation on GPU --- p.64 / Chapter 5.5 --- Evaluation --- p.66 / Chapter 5.5.1 --- Visual evaluation --- p.66 / Chapter 5.5.2 --- Statistic evaluation --- p.67 / Chapter 5.6 --- Conclusion --- p.69 / Chapter 6 --- Neocognitron on GPU --- p.70 / Chapter 6.1 --- Overview --- p.70 / Chapter 6.2 --- Neocognitron --- p.72 / Chapter 6.3 --- Neocognitron on GPU --- p.75 / Chapter 6.3.1 --- Data Mapping and Connection Texture --- p.76 / Chapter 6.3.2 --- Convolution and Offset Computation --- p.77 / Chapter 6.3.3 --- Recognition Pipeline --- p.80 / Chapter 6.4 --- Experiments and Results --- p.81 / Chapter 6.4.1 --- Performance Evaluation --- p.81 / Chapter 6.4.2 --- Feature Visualization of Intermediate-Layer --- p.84 / Chapter 6.4.3 --- A Real-Time Tracking Test --- p.84 / Chapter 6.5 --- Conclusion --- p.87 / Chapter 7 --- Conclusion --- p.90 / Bibliography --- p.93
Identifer | oai:union.ndltd.org:cuhk.edu.hk/oai:cuhk-dr:cuhk_325499 |
Date | January 2006 |
Contributors | Wei, Dan., Chinese University of Hong Kong Graduate School. Division of Computer Science and Engineering. |
Source Sets | The Chinese University of Hong Kong |
Language | English, Chinese |
Detected Language | English |
Type | Text, bibliography |
Format | print, ix, 101 leaves : ill. (some col.) ; 30 cm. |
Rights | Use of this resource is governed by the terms and conditions of the Creative Commons “Attribution-NonCommercial-NoDerivatives 4.0 International” License (http://creativecommons.org/licenses/by-nc-nd/4.0/) |
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