The presence of digital games are growing in the minds of young people. Since the 80´s the gaming industry has come to grow past both the music industry and the movie industry. In present time teachers face students who in at least some way are influenced by games. Therefore it’s vital to understand what potential games have for educational purposes. This study will therefore examine in what manners history is represented in Bethesda Software’s Fallout 4. Furthermore the purpose of the essay is to grasp the role history plays in Fallout 4 and in what manner history interplay with the historical counsciousness of the person playing it. The fundamental question asked is: In what ways, if any, is history used in Fallout 4 and what are the implications for the historical counsciousness of the person playing? To answer the question I examined the representation of history within the game’s interactive dialogues, environment and story. Following the analyze of the results the conclusion can be made that the players historical counsciousness is mobilized as an effect of primarily the clash between contrafactual history and factual history. The players critical thinking is triggered within the forementioned context and certain parts of the game can therefore be said to stimulate and assist the player in learning to think about history.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-57388 |
Date | January 2016 |
Creators | Thorsjö, Olof |
Publisher | Linnéuniversitetet, Institutionen för kulturvetenskaper (KV) |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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