This thesis project explores the application of the ecological approach to learning in Virtual Reality (VR), investigates the role of educational games in language learning, creates a playground and a modified game for Swedish language, and proposes the concept VR wor(l)ds for language learning and practice. Following an Interaction Design methodology and drawing from ecological psychology, game studies and user research, the qualities of a virtual language learning environment are established. By modifying and playtesting charades game and then sketching in VR two main levels are being formed. A Playground, that first serves as an introduction where players explore and interact with the language, and then a gamespace that is designed to host a Charades Mod in VR. Lastly, two prototypes are developed and tested to finalise the proposed concept of the VR wor(l)ds. The final concept contributes to the understanding of approaching VR language learning games with a focus on player’s experience.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-53313 |
Date | January 2022 |
Creators | Mitsigkola, Sofia |
Publisher | Malmö universitet, Institutionen för konst, kultur och kommunikation (K3) |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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