Online-gaming (OG) is a fast-growing phenomenon that could have a major impact in people's life. This study analyses the impact online-gaming has on cohabitational-love relationships and outsiders of the OG world. The study is based on six qualitative interviews with couples engaged in the world of internet-usage and OG. The interviews were performed both individually and together with their partner. There are many positive effects that comes with internet and OG, but there are also plenty of negative. Central questions for this study are therefore how OG are perceived within the relationships and how the potential consequences it leads to are dealt with. The study also discusses who the problem initiator is, and how the negotiation within the relationship looks like. Previous research shows conflict as a result of too much time spent with online-gaming. The result of this study therefore aspires to add a complementary layer to what may be the cause of these conflicts. The result shows that a lack of accountability and too much time spent involved with OG creates reasons for conflict. The presented solution included mutual agreement for what is to be seen as a fair amount of time spent with OG. If the time exceeds stated agreement, it seemed to be a reason for conflict. But if not, OG would mostly be seen as something positive for both parties when it comes to their individual well-being.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:oru-75508 |
Date | January 2019 |
Creators | Brynhildsen, Niklas, Lundberg, Julian |
Publisher | Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap, Örebro universitet, Institutionen för humaniora, utbildnings- och samhällsvetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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