Simulators utilizing virtual reality have a problem with visibility of controls; when using a head mounted display, a user is blind to the controls being used. Meaning that the user needs to become accustomed to the controls before utilizing the simulator properly. Oryx Simulations has acknowledged this issue, and have been experimenting if it would be possible to use mixed reality to solve this issue. This study investigates two techniques as a solution, depth occlusion and stencil masking. The study compares depth occlusion and stencil masking to the commonly-used chroma key functionality. Chroma keying could theoretically achieve a seamless blend between the virtual objects and real objects. The results presented show a promising outcome for depth occlusion specifically, which has the highest total score, visibility and lowest amount of leakages between the categories tested. This report presents and reflects upon those results. It concludes by discussing opportunities for further investigation into depth occlusion.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-197042 |
Date | January 2022 |
Creators | Byström, Jesper |
Publisher | Umeå universitet, Institutionen för datavetenskap |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | UMNAD ; 1348 |
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