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Hur man kan skapa uppmärksamhet för tidningen Guinness World Records Magazine genom en digital artefakt

This project practise methods used in the interaction design discipline to develop a concept related to the Swedish Guinness World Records Magazine. This project is a challenge to accommodate both the users’ and client’s needs. We focus on interaction and the experience, which is acquired through the use itself, and how to connect it to a theme from a client. The aim of this project is to create a meeting place for children where they can interact with technology. They will be able to have an influence on the material displayed on a digital platform. The digital platform will be situated in a very public space and we have investigated how this will affect its effective use. Questions raised in this paper are: what kind of technology children use and how to attract children with public feedback.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:mau-21344
Date January 2009
CreatorsOhlin, Anna, Reyes, Amanda
PublisherMalmö högskola, Fakulteten för kultur och samhälle (KS), Malmö högskola/Kultur och samhälle
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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