This study develops a way to use the technology of video games to help teach people the violin. The unique characteristics of this research are to create a visual representation for music for violinists, to utilize pedagogy for violin education within a video game, and to use the Fast Fourier Transform to process input from an actual acoustic instrument and use the data to track user progress. Music games like JamGuru [9], Rocksmith [19], LittleBigStar [13], and Rock Band [18] have made strides in these areas of research; however, most of these technologies have not been applied to the violin. Expected results are that students' progress rate will increase as a result of playing the game. The input processing used in this research could be applied to areas where sound recognition is important. Furthermore, the concept of an adaptable game can be applied to other academic subjects.
Identifer | oai:union.ndltd.org:RICE/oai:scholarship.rice.edu:1911/70262 |
Date | January 2012 |
Contributors | Warren, Joe |
Source Sets | Rice University |
Language | English |
Detected Language | English |
Type | Thesis, Text |
Format | 58 p., application/pdf |
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