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Klient-server och Peer-to-Peer applikationer : En prestandajämförelse

An increasing number of applications are becoming more or less network based today. The traditional architecture for network based applications is client-server, but as usage of download services are going up, so is the Peer-to-Peer architecture. This report is a comparison between the Peer-to-Peer and client-server model, and can serve as a basis when a decision between them needs to be taken. In the report, the performance between the different architectures is compared in different contexts. Our basis is a general implementation of both architectures in a test that is derived from a previous report. On top of this, the performance of the different architectures are measured, implemented in a gaming-context. This way, we are trying to give the reader as an objective and informative picture of the different architectures as possible. The tests that have been done shows a different situation than that of the general view, which is that client-server is the preferred model.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-35545
Date January 2014
CreatorsTullberg, Jesper, Jonsson, Simon
PublisherLinnéuniversitetet, Institutionen för datavetenskap (DV), Linnéuniversitetet, Institutionen för datavetenskap (DV)
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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