Return to search

Pacing for Dramaturgy

This thesis is a study on how game mechanics affect dramaturgy through pacing within the multiplayer MOBA genre of video games and serves as an addition to ease dramaturgic design for future games. The thesis contains an introduction of drama and some of related terms in addition to the MOBA game genre, its format and a short history of the genre. To compare the observations and analysis made in this study, previous work on both dramaturgy and pacing have been recollected.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-227047
Date January 2014
CreatorsPensjö, Jonas
PublisherUppsala universitet, Institutionen för speldesign
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

Page generated in 0.002 seconds