One of several ways mankind can collectively do in order to fight the climate crisis and contribute to the mitigation of greenhouse gas emissions is by switching to a more plant-based diet. Serious games and various gamification tools have been used to raise awareness of current problems and motivate individuals to shift to a more “pro environmental” behaviour. This study focuses on the perceived potential of a gamified application to make dietary changes, as well as on the perceived usefulness of gamification as a tool to achieving a certain goal. In order to seek answers to the aforementioned questions a prototype was developed and an online survey was conducted. The results show that there is a potential of this specific product to help people transitioning towards a more plant-based diet. However, more studies ought to be conducted in order to see the true benefits of it.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-22666 |
Date | January 2022 |
Creators | Budai-Bedő, Helga |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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