Our research is about schadenfreude, deriving pleasure from others suffering, and its presencein the online game League of Legends. Along with its presence we measured different waysplayers can enjoy it, as well as how much the players enjoyed it. What we found was that anoverwhelming majority enjoys it in one way or another. The study was conducted through anonline survey numbering 116 people, all who play League of Legends daily. We hope that thisresearch will open up possibilities for game designers and developers to cater mechanics thatevoke schadenfreude in a positive way where toxicity does not emerge as a result.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-506046 |
Date | January 2023 |
Creators | Johansson, Mattias, Rosenberg, Isac |
Publisher | Uppsala universitet, Institutionen för speldesign |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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