To adolescents, online game provides a rich playground for developing competence in leadership, coordination, teamwork, and cooperation. Adopting the perspective of positive psychology and social cognitive theory, this research investigates how factors such as personal and social factors may impact adolescents' learning outcomes and subjective will-being. The results show that game efficacy, adolescents' game attitudes, and social influences are important factors that influence adolescents' online game behavior. Moreover, playing online games may improve adolescents' psychological affects and learning, which in turn enhance players' subjective well-being. These results provide a new perspective to game researchers, teachers and parents and can help game manufactures and government in designing games and making policies.
Identifer | oai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0627107-142008 |
Date | 27 June 2007 |
Creators | Huang, Li-Chun |
Contributors | Fu-ren Lin, Tzu-Ming Lin, Ing-Long Wu, Feng-Yang Kuo, Hsiu-Hui Lin |
Publisher | NSYSU |
Source Sets | NSYSU Electronic Thesis and Dissertation Archive |
Language | Cholon |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0627107-142008 |
Rights | campus_withheld, Copyright information available at source archive |
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