A discussion of the theory and methodology for creating believable quadrupedal
locomotion for computer animation applications. The study focuses on a variety of
issues related to producing realistic animal gait animations and includes a case study for
rigging and animating the various gaits of a horse. Visualization of unnatural gaits for
the horse will also be discussed and animated. The process of rigging involves setting
up the character control system in a high-end 3d computer animation program such as
Maya which is used extensively by the computer graphics industry.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/1400 |
Date | 17 February 2005 |
Creators | Thornton, Thomas Lance |
Contributors | LaFayette, Carol |
Publisher | Texas A&M University |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | 483675 bytes, 1241773 bytes, electronic, application/octet-stream, application/pdf, born digital |
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