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Intellectual Property Rights and the Game Industry : Focusing on Copyright law

This thesis looks at how copyright laws are used in the home console Gaming industry and, in particular, how these laws are used to capture the returns from Investment .Which can indirectly provide a stimulus to innovation. The relationship is evaluated in two selected markets: the United States (USA), the European Union.This thesis assesses this relationship through a unique approach, adopting both a legal approach and economic analysis. The thesis begins with a detailed analysis of the market for this industry to identify the key factors affecting the ability of individual businesses to return on investment.Next come Section II which continues to examine the effects of copyright on these factors in the developed markets of the United States and Europe. It's the view of this thesis that copyright laws can theoretically be used to maximize the performance of a business investment without distorting competition; therefore, the thesis suggests that IPRs indirectly, it can create incentives to innovate.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-415694
Date January 2020
CreatorsMosharrof, Sadia
PublisherUppsala universitet, Juridiska institutionen
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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