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Thrill vs. Cybersickness : A study on camera settings’ impact on immersion and cybersickness in VR Racing Games.

Among the biggest challenges in the development of VR has been creating an overall sense of immersion and presence as well as finding methods to reduce cybersickness. These aspects have been major obstacles to the widespread adoption of virtual reality since its existence. Research has shown that various camera techniques have been investigated to reduce cybersickness and enhance the immersive experience in VR. Hence, camera settings are an important tool when it comes to reducing cybersickness as well as creating a sense of immersion in VR. This study aims to determine what effect that lock onboard camera to horizon setting can have on players of VR racing games in terms of the player's sense of immersion and potential for cybersickness. It relies on an experiment with the lock onboard camera setting enabled and disabled utilizing the VR racing game Assetto Corsa. The data collection involved a mix methodology of questionnaires as well as interviews and included a Motion Sickness Susceptibility Questionnaire (MSSQ) and Cybersickness VR Questionnaire (CSQ-VR). The research results do not provide the definitive information on which camera was better to use. However, the difference was relatively minimal, even though the locked camera had demonstrated better results in terms of cybersickness intensity. All of the results suggest that immersion is highly subjective and a matter of personal preference, as indicated by all of the findings.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:uu-478481
Date January 2022
CreatorsFomenko, Ivan, Kaewpankan, Taninwat
PublisherUppsala universitet, Institutionen för speldesign
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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