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Förmedling och framställning av historia i Tv-spel : En analys av den historiska miljön och atmosfären i Red Dead Redemption / Intermediation and the description of history in video games

This bachelor´s thesis analyzes the video game Red Dead Redemption and the historical use of the environment and atmosphere in the game. The theory and method used is media research and social memory studies. Two questions were asked: how does Red Dead Redemeption convey and produce the historical environment and the historical atmosphere. Furthermore subqueries/criterias were used to help answer the main questions. The analysis was divided into two parts, the first part we analyze and discuss the games historical environment and the second part analyzes and discusses the historical atmosphere of the game. The conclusion is that both the historical environment and the historical atmosphere is present in the game through picture and sound, the text only works as a guide. The picture and sound live in a symbiotic relationship and depend on each other to fully immerse the player to the game. The social memory is also highly present due to it being inspired by movies such as The good the bad and the ugly and For a fistful of dollars.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-36311
Date January 2014
CreatorsDebeljak, Aleksandar, Matkovic, Zvonko
PublisherLinnéuniversitetet, Institutionen för kulturvetenskaper (KV), Linnéuniversitetet, Institutionen för kulturvetenskaper (KV)
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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