Virtual reality headsets, like the Oculus Rift, uses visual tricks to enhance the feeling of immersion in virtual reality applications. This thesis explores the possibilities of creating an immersive sound experience to go along with the visuals. A sound propagation model designed for real-time simulations is presented along with techniques to implement binaural synthesis. The thesis includes an implementation of a 3D cube world written in C# using OpenGL for graphics and FMOD for sound. The implementation is evaluated in the context of realism and possible improvements and optimizations are suggested.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-105784 |
Date | January 2014 |
Creators | Yngman, Johan, Westergren, Emil |
Publisher | Linköpings universitet, Institutionen för datavetenskap, Linköpings universitet, Tekniska högskolan, Linköpings universitet, Institutionen för datavetenskap, Linköpings universitet, Tekniska högskolan |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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