Supreme Commander: Forged Alliance is considered to be among the most complex real-time strategy games that exist today. I am testing whether or not players can gain meaningful strategic value through statistical analysis. In particular, I have focused my analysis on how players can redefine their path from their initial-state to their goal-state in one versus one games, how players can optimize their chance of winning through faction selection, and how players ought to evaluate balance in team games. Through regression analysis, I have concluded that there is potential for statistics to inform player behavior when it comes to each of these strategies.
Identifer | oai:union.ndltd.org:CLAREMONT/oai:scholarship.claremont.edu:cmc_theses-2204 |
Date | 01 January 2015 |
Creators | Cornell, Michael |
Publisher | Scholarship @ Claremont |
Source Sets | Claremont Colleges |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | CMC Senior Theses |
Rights | © 2015 Michael F. Cornell, default |
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