The purpose of this thesis is to examine the representation of race, social class and gender in the 2013 video game Grand Theft Auto V. Postcolonial theory, including terms such as cultural hegemony, whiteness and Michel Foucaults definition of power, has served as the basis for the analysis. The postcolonial theory has been combined with class theory and gender theory for an intersectional analysis. Semiotic analysis has been used as the method in the thesis, and a total of nine story missions – three for each protagonist in the game – have constituted the material. The analysis has shown that Grand Theft Auto V contains stereotypical depictions of non-hegemonic groups in society, and that these depictions serve to perpetuate negative myths about members of ethnic minorities and the working class.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-101728 |
Date | January 2015 |
Creators | Anders, Norén |
Publisher | Umeå universitet, Institutionen för kultur- och medievetenskaper |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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