This essay examines computer and video games and their capacity of being useful in teaching sessions. Focus is being put at a possible pedagogical potential and how it is being expressed in games mechanics. To get answers on these subjects’ studies by Professor James Paul Gee and Jesse Schell is used together in creating a model for analysis. With this model together with a narrative analysis this essay hopes to give clarifications on if a pedagogical potential is present and if so, how it is being expressed. Studies in this paper shows that a pedagogical potential is overall present in used material. It is showed differently depending on basic mechanics that different computer and video games relies on. An especially contribution is being held based on what view games are being experienced from. Both games show usefulness regarding historical learning and can contribute especially towards visual aspects and as a complementary material in today’s education. What’s really matter on using computer and videogames as learning materials is what happen around them and the foundational constructions of games.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-39703 |
Date | January 2015 |
Creators | Bengtsson, Alexander |
Publisher | Linnéuniversitetet, Institutionen för kulturvetenskaper (KV) |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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