In today’s society, movies and videogames with a great deal of visual effects that contain objects that break, shatter or explode are popular. They are created from a number of different kinds of 3D programs and plugins. This time Autodesk Mayas nCloth is compared with the new built-in Digital Molecular Matter (DMM) Plugin to see which technique is easiest to use, as well as delivers the best result. A modeled sculpture was shattered using both nCloth and DMM and a set of predefined areas were studied. The results reveals that both techniques can be employed however the DMM technology has several advantages where less time consumption is one of them.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:hig-12040 |
Date | January 2012 |
Creators | Irwin, Caroline |
Publisher | Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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