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The design of a stand-alone division tactics simulator utilizing non-proprietary (open source) media and iterative development

Fleet maneuvers, or division tactics (DIVTACS), are achieved by a series of precision shipboard movements directed by an Officer in Tactical Control. Much like a precision drill team, DIVTACS training requires multiple ships underway in close proximity, often a rare commodity. Costs to conduct live training range from several Thousand (per evolution) to several Million dollars (to repair ships after a collision at-sea). Computer simulation opens the door to maximizing DIVTACS training, while mitigating risk. The Navy spends in excess of 60 Million dollars per year on simulation-based training. Currently available simulators provide a DIVTACS capability by connecting several simulators together via a LAN. These simulators are cost prohibitive ranging from 1,00,000 dollars to Millions of dollars per unit. They are manpower and maintenance intensive requiring dedicated infrastructures, drastically limiting deploy-ability and reliability. Open source applications are gaining considerable leverage in the commercial market and offer significant cost-reductions. This thesis explored the possibilities of open source development by providing a proof of concept division tactics simulator. Additional considerations were given to the extension of the simulator for use in surface tactics in general and areas of future research.

Identiferoai:union.ndltd.org:nps.edu/oai:calhoun.nps.edu:10945/2887
Date03 1900
CreatorsErnst, Ryan B.
ContributorsDarken, Rudolph P., King, S. Starr, Naval Postgraduate School, Department of Computer Science
PublisherMonterey, California. Naval Postgraduate School
Source SetsNaval Postgraduate School
Detected LanguageEnglish
TypeThesis
Formatxii, 49 p. : ill. ;, application/pdf
RightsApproved for public release, distribution unlimited

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