The single biggest change in every day life for toddlers over the last couple of years has been the introduction of interactive media in the form of phones and tablets. How this affects those children is yet mostly unknown. Many parents utter concerns that their children use it too much, yet they feel they have no other options when it comes to distracting their children. Using the design process this problem is tackled from a holistic point of view, looking at both the child, parent and context. The solutions presented in this project is a commercial product called “Interactimals”. It uses the parents phone as the brain and sensory organ of an interactive toy. This toy comes in different forms and feature-sets to cater to the needs of children ranging from ages of 1-3. The result shows the final design for two of these toys and a suggestion to what the app might look like.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-135796 |
Date | January 2017 |
Creators | Wahlström, Edvin |
Publisher | Umeå universitet, Designhögskolan vid Umeå universitet |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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