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Kan jag spela det? : Intervjuer med bibliotekarier vid folkbibliotek om beståndsutveckling i samband med inköp av våldsamma tv-spel / Can I play this? : Interviews with librarians at public libraries about collection development in relationship to the purchasing of violent video games

The purpose of this bachelor thesis is to study the collection development of video game collections at the public libraries in Sweden. It also incorporates aspects about how violence in video games effects this process. The material for the study was collected through semistructured interviews with eleven purchasing manager librarians at different public libraries. The librarians identified aspects of the collection development that were considered important, for example subject knowledge. Subject knowledge about video games were considered determinant in the decision making during the purchasing process. Knowledge about video games was important to understand gaming as a whole to be able to make decisions in the selection process. Policies were shown to aid the librarians by providing advice about explicit content. Even though the content influences which games the libraries holds, these along with other identified factors showed that video games is a valuable asset for the libraries.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:lnu-67755
Date January 2017
CreatorsJohansson, Robert
PublisherLinnéuniversitetet, Institutionen för kulturvetenskaper (KV)
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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